View unanswered posts | View active topics It is currently 10 Sep 2010 22:52



Reply to topic  [ 16 posts ] 
 Dobbel`s config. 
Author Message

Joined: 13 Nov 2008 20:32
Posts: 183
Location: Foran data'n
Post Dobbel`s config.
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
cl_righthand "1"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "31"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "0"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "1"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "1"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "2700"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "1"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dust"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
closecaption "0"
con_enable "0"
cl_downloadfilter "all"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "20"
cl_cmdrate "30"
bgmvolume "1"
password ""
name "nosf.d²|DobbelDosE^"






Dosa\dobbel :DualM4:

_________________
"I see dead people!"


23 Dec 2008 16:13
Profile E-mail
User avatar

Joined: 23 Jun 2008 00:16
Posts: 521
Location: Ski
Post Re: Dobbel`s config.
Er det nå jeg skal si: WTF?

_________________
With great skill, comes great luck.


25 Dec 2008 00:31
Profile E-mail
User avatar

Joined: 28 Feb 2008 23:46
Posts: 202
Location: Røn
Post Re: Dobbel`s config.
jepp vertigo!:P


25 Dec 2008 10:59
Profile E-mail

Joined: 13 Nov 2008 20:32
Posts: 183
Location: Foran data'n
Post Re: Dobbel`s config.
velvelvel.. fikk det av deg shame ;)

_________________
"I see dead people!"


25 Dec 2008 21:00
Profile E-mail
User avatar

Joined: 28 Feb 2008 23:46
Posts: 202
Location: Røn
Post Re: Dobbel`s config.
åja det var den grise jævelen det ja:P husker ikke det jeg:O den funka ikke så bra har jeg funnet ut:P :icon_wink:
slett den du å legg inn det du trenger fra denne, viss du har dårlig data så er nok denne config'en ganske bra... er bare for å booste FPS'en egentli så det holder seg stabilt heletida... (står forklaring på noen) :icon_wink: er nok mye av dette å som bare er tull men har ikke gidda å sila det ut :forbauset:


cl_interpolate "1"
cl_smooth "0"
cl_smoothtime "0"
cl_interp "0.01"
rate "25000"
cl_dynamiccrosshair "0"
cl_minmodels "1"
fps_max "101"
net_graph "3"
net_graphpos "13"
net_maxfragments "1280"
cl_resend "6"
cl_cmdrate "101"
cl_updaterate "101"
cl_allowdownload "0"
cl_allowupload "0"
cl_smooth "1"
cl_smoothtime "0.1"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_interpolate "1"
cl_interp "0.01"
cl_interp_all "0"
cl_predictweapons "1"
cl_timeout "30"
cl_pred_optimize "2"
con_enable "1"

mat_forcemanagedtextureintohardware "0"
bgmvolume "0"
snd_profile "0"
snd_async_fullyasync "0" // If set to 1, sound may go out of synch with actions but you will experience reduced loading pauses and stuttering. Usually best left disabled
snd_musicvolume "0.000000" // Music volume
dsp_volume "2" // Max = 2. Determines the volume of the background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact
dsp_enhance_stereo "0" // If set to 1 enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit
voice_enable "0" // Default = 1
voice_scale "0" // Default = 1
cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server
lod_enable "1" // If set to 1, allows the level of detail (lod) of objects to be gradually reduced the further they are from the player. This should be set to 1 for optimal performance, or 0 for maximum image quality
lod_transitiondist "100" // The distance at which the lod is reduced on objects. The higher this range, the lower your performance but the better distant objects will appear
mp_decals "0" // Maximum number of decals visible, as in bloodsprays, bulletholes etc
r_3dsky "0" // 3 dimentional skybox
r_occlusion "0" // Disable/Enable occlusion. If disabled lowers image quality but gains FPS
r_drawdetailprops "0" //
r_decals "0" // Specifies the maximum number of decals visible at any one time (0 removes player sprays)
r_decal_cullsize "0" // makes decals appear from any distance
r_renderoverlayfragment "0" // Removes useless adition to texture. Like flags, posters and tekst on walls
r_drawflecks "1" // If set to 1, small chunks of rubble and dirt will be thrown up around bullet impact points. If set to 0, these 'flecks' will be disabled, reducing realism but improving performance
r_propsmaxdist "0" // Maximum visible distance of larger objects, boxes etc
cl_detaildist "0" // Removes small bushes on de_cpl_mill
cl_winddir "0" // Weather effects wind direction angle
cl_windspeed "0" // Weather effects wind speed scalar
cl_logofile "0" // Disable spraylogos
cl_ejectbrass "0" // If set to 1, weapons eject shells as they fire. If set to 0 they don't, which can improve performance especially during heavy combat
cl_phys_props_enable "0" // Disable clientside physics props (must be set before loading a level)
cl_phys_props_max "0" // Maximum clientside physic props
rope_smooth "1" // Enable antialiasing effect on ropes
rope_smooth_enlarge "99" // How much to enlarge ropes in screen space for antialiasing effect
rope_wind_dist "0" // Disable wind effects on ropes
rope_shake "0" //
mat_trilinear "0" // Disable/Enable trilinear filtering
mat_reducefillrate "1" // Reduces shader fill rate
mat_clipz "1" // Disable non visible object rendering
mat_mipmaptextures "1" // Texture quality decreases with distance
mat_picmip "2" // Level of detail on textures
mat_compressedtextures "1" // Uses compressed textures for optimal performanceprocess
mat_vsync "0" // Syncronize frames per second to monitor refresh rate
mat_antialias "0" // Disables antialias
mat_fastnobump "1" // If set to 1, floor textures have all bump mapping removed and will appear flat and smooth
mat_bumpmap "0" // Disables bumpmapping
budget_show_history "0" // Turn history graph off and on. good to turn off on low end
sv_forcepreload "1" // If set to 1 forces all information to preload, reducing loading pauses and stuttering by not loading information on the fly. Turning on seems to help on gaining fps

cl_minmodels "1" // Uses one player model for each team
cl_min_ct "1" // Sets the CT model skin with minmodels enabled. 1=Seal_Team_6 2=GSG_9 3=SAS 4=GIGN
cl_min_t "1" // Sets the T model skin with minmodels enabled. 1=Phoenix_Connexion 2=Elite_Crew 3=Arctic_Avengers 4=Guerilla_Warfare
cl_ragdoll_physics_enable "0" // Turns on ragdoll when a model gets killed. When turned off the model will disapear in thin air instead
cl_ragdoll_collide "0" // Turns on the possibility of dying models to stack ontop of eachother
r_drawmodeldecals "0" // Show blood on models. This command made me crash when enabled together with r_rootlod "7" and r_lod "5". This happened only when I was shooting at someone
r_maxmodeldecal "0" // If r_drawmodeldecals is enabled, this number determines the maximum number of decals which can be drawn on a model. The higher the setting the greater the performance impact when firing at models
r_rootlod "0" // Model detail. Max detail = 0. Minimum detail = 7
r_lod "0" // Determines the rate at which level of detail (lod) is stripped from objects as they recede away from the player. The lower the value, the more detail remains visible on objects as they progress into the distance, reducing performance but increasing image quality
r_modellodscale "0.1" // This setting is not the same as the Model Detail setting under the in-game options. You can use this value to fine tune model details, with values below 1 reducing the model details, improving performance at the cost of realism
r_eyeglintlodpixels "0" // Removes eyes graphic on playermodels
r_eyegloss "0" // Removes eyes graphic on playermodels
r_eyemove "0" // Removes eyes graphic on playermodels
r_eyeshift_x "0" // Removes eyes graphic on playermodels
r_eyeshift_y "0" // Removes eyes graphic on playermodels
r_eyeshift_z "0" // Removes eyes graphic on playermodels
r_eyesize "0" // Removes eyes graphic on playermodels
r_eyes "0" // Removes eyes graphic on playermodels
r_teeth "0" // Removes teeth graphic on playermodels

mat_wateroverlaysize "16" // Lowers water quality
r_cheapwaterend "1" // Worse water rendering
r_cheapwaterstart "1" // Worse water rendering
r_waterforcereflectentities "0" // Disables water reflection
r_waterforceexpensive "0" // Disables water reflection
r_WaterDrawReflection "0" // If set to 0, disables all reflections on top of water. This will boost performance at the cost of realism however you may experience graphical anomalies on the water
r_WaterDrawRefraction "1" // If set to 0, disables all refraction - that is images which appear distorted under the water. This will boost performance at the cost of realism, however you may experience some graphical anomalies on the water
cl_show_splashes "0" // Disables water splashes

r_lightaverage "0" // Disables average lighting
r_avglight "0" // Disables average lighting
r_shadows "1" // Enables shadows on playermodels
r_shadowmaxrendered "32" // Maximum shadows rendered (32 = Default)
r_shadowrendertotexture "1" // Render shadow to texture
r_dynamic "0" // Enable/Disable dynamic lighting
r_maxdlights "5" // Determines the maximum number of dynamic lights visible on the screen. The larger this maximum, the more chance of slowdowns during scenes with multiple dynamic light sources. Reducing this value can improve performance in such situations
mat_specular "0" // Disables specularity for perf testing
mat_fastspecular "1" // Fast specular lighting
mat_hdr_enabled "0" // Enables High Dynamic Range if the map supports it. A light effect, first introduced in HL2 Lost coast
mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps
mat_bloomscale "0" //
mat_monitorgamma "1.6" // Sets screen brightness. 1.6 is the brightest
mat_filterlightmaps "1" // If set to 1, static lightmaps are rendered correctly. If set to 0, all areas of pre-rendered lighting will be blocky and unrealistic, but performance will be improved slightly at the cost of realism
muzzleflash_light "0" // Disables muzzleflash
cl_c4dynamiclight "1" // Draw dynamic light when planted c4 flashes
rope_averagelight "0" // Disables average lighting on ropes


OBS! Only AMD trenger den under!!!!!!!!
r_3dnow "1" // CPU extension, AMD processors only


25 Dec 2008 22:00
Profile E-mail

Joined: 13 Nov 2008 20:32
Posts: 183
Location: Foran data'n
Post Re: Dobbel`s config.
Har bra pc jeg. kan du ikke finne en som setter opp grafikken eller noe??

_________________
"I see dead people!"


26 Dec 2008 19:17
Profile E-mail
User avatar

Joined: 28 Feb 2008 23:46
Posts: 202
Location: Røn
Post Re: Dobbel`s config.
da kan du jo bare slette den configen viss du er ute etter best mulig grafikk


26 Dec 2008 21:22
Profile E-mail

Joined: 13 Nov 2008 20:32
Posts: 183
Location: Foran data'n
Post Re: Dobbel`s config.
har du sett! grafikken ble jo bedre!

_________________
"I see dead people!"


27 Jan 2009 16:09
Profile E-mail
Team Leader

Joined: 10 Feb 2008 21:23
Posts: 643
Location: råde
Post Re: Dobbel`s config.
lol


27 Jan 2009 18:44
Profile E-mail
User avatar

Joined: 13 Dec 2008 02:01
Posts: 84
Location: Moss
Post Re: Dobbel`s config.
Hvordan kan man skifte farge på lifebar og skudd osv!?`!

_________________
"BunnyhoppscripterKING"


17 Feb 2009 01:45
Profile E-mail
User avatar

Joined: 30 Jan 2008 19:03
Posts: 178
Location: Maura
Post Re: Dobbel`s config.
Hallo..config question!!

Hvordan får man tydligere frem det som er på avstand...som kanskje går på bekostning på de nærme ting? På avstand er det litt mer utydelig, er det mulig å få det tyyyyyddeligggere.. :icon_lol:

_________________
::[NOSF]::VikingFace


17 Feb 2009 21:37
Profile E-mail
User avatar

Joined: 30 Jan 2008 01:38
Posts: 310
Location: Nes i Akershus
Post Re: Dobbel`s config.
Da må du sette på høyere grad av Anisotropic Filtering (AF), hvis du ikke har den på det høyeste allerede da. Det kan du gjøre under Options -> Video -> Advanced. Høy AF krever mye av grafikkortet så du må nok prøve deg litt fram for å finne ut hvilken instilling du går for.

- Varulven

_________________
% man: why did you get a divorce?
man:: Too many arguments.


18 Feb 2009 14:20
Profile E-mail WWW

Joined: 13 Nov 2008 20:32
Posts: 183
Location: Foran data'n
Post Re: Dobbel`s config.
Tony wrote:
Hvordan kan man skifte farge på lifebar og skudd osv!?`!


Lurer også på det?

_________________
"I see dead people!"


10 Mar 2009 18:29
Profile E-mail
Team Leader

Joined: 10 Feb 2008 21:23
Posts: 643
Location: råde
Post Re: Dobbel`s config.
dobbeldose wrote:
Tony wrote:
Hvordan kan man skifte farge på lifebar og skudd osv!?`!


Lurer også på det?


det vet jeg. men det er ikke lov^^ så jeg sier det ikke:)


18 Mar 2009 15:04
Profile E-mail
User avatar

Joined: 23 Jun 2008 00:16
Posts: 521
Location: Ski
Post Re: Dobbel`s config.
må jo være lov det da

_________________
With great skill, comes great luck.


18 Mar 2009 16:31
Profile E-mail

Joined: 13 Nov 2008 20:32
Posts: 183
Location: Foran data'n
Post Re: Dobbel`s config.
Ja? Hvorfor er ikke det lov?

_________________
"I see dead people!"


24 Mar 2009 19:58
Profile E-mail
Display posts from previous:  Sort by  
Reply to topic   [ 16 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.